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My Completed All-In-One Valley IV AICs (see description + 26/03 update)

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Creado 17 feb 2026
Actualizado 26 mar 2026

These Factories are recommended to Endfielders who have unlocked EVERYTHING in Valley IV. The Core Factory is 71x70 sized producing HC Valley Batteries (18/min), Canned Citrome [C] (24/min) and Carbon (60/min), which is primarily used for Delivery Jobs. When needed it can also produce Explosives, useful for exploring Valley IV (and Wuling), then Amethyst Parts, Cryston Parts, Ferrium Parts, Steel Parts and Origocrust to craft basically every facility you could need. The Sub-Factories are 40x37 sized producing Buck Capsules [A] (18/min). - How to place - Copy and paste the code or copy and paste this link on your browser and follow the steps: https://docs.google.com/presentation/d/1SJUC93wWlfl5h0gsY_AcKN-3Ox5rYJcZ6JHAHQ0-VsM/edit?usp=sharing - Updates - 19/02: Removed an Electric Pylon on the bottom side of the PAC in CCC 1 which was blocking the placement for Explosive&Mats (the Google doc has been updated accordingly). 27/02: Fixed CCC 2 and Explosive&Mats due to a long-term production issue where Canned Citrome [C] would clog the Protocol Stash of Battery 1 when reaching the max amount in the Depot clogging the latter too, replace with their respective blueprints; adjusted Sub-AIC with similar clogging problem, replace or manual adjust it (refer to pages 12 and 13 of the Google doc). 17/03: Updated My Infos. 20/03: Added a recommendation note for players as intro; renamed Title project. 26/03: Updated the Google doc theme. - Here all the blueprints - Battery 1: EFO016i1aoi0O57A6O83e Battery 2: EFO012I45iIOa184oeIOo Battery 3: EFO01iOe70OU3824e72U4 CCC 1 (fixed): EFO01iOe70OU3822a72U4 CCC 2 (fixed): EFO010U96uU142i77E179 Sandleaf&Carbo: EFO014o5OeoE0a3a0Ea1A Explosive&Mats (fixed): EFO0172UA62iIu5IaO0Ai Sub-AIC (fixed): EFO01893u29IAU1IOUI73 - My infos - UID: 6756841393 Discord: _francliin_ Discord Server (if you want to keep up with future blueprints): https://discord.gg/uhZpjj2M77

Comentarios (6)

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@tanksrdabomb

4 abr 2026

@_francliin where do you want me to post in the discord. (i will do it later as i did 8 hrs of gaming earlier in the day)

@_francliin_

3 abr 2026

@tanksrdabomb can you show me the problem on Discord with a picture? I'm rechecking now the blueprint you mentioned and some others related to it and I'm not finding any issue. You did follow every step in the Google doc, right?

@tanksrdabomb

3 abr 2026

I noticed an issue with Battery 2, near the bottom of the sandleaf powder belt, there is a standalone with nothing connected causing 1 grinding unit to no work due to a lack of sandleaf along with a missing pylon

@_francliin_

19 feb 2026

Thanks to @Tywild and @user_BP3CroOHVlmHEnNb for pointing out a flaw regarding an extra Electric Pylon that shouldn't exist in the CCC 1 blueprint, the issue has been fixed!

@Tywild

18 feb 2026

I followed the blueprint and google doc point for point but I’m running into an issue with the explosive&matetial blue print. When I try to place it it says it’s overlapping. Everything else fits where it needs to be but that blue print even when lined up with the pic and document it says it’s “overlapping”

@user_BP3CroOHVlmHEnNb

18 feb 2026

Hey thanks for the great blueprint! For anybody who has problems for the last past. Remove the electric pylon between the refining units near hub closest to planting unit from CCC 1.-Ingore this part if fixed